Talk:Exporter Manual
From Blender2crystal
[edit] Tutorials
I'm new to Crystal Space and Blender. Have some experience with 3dsmax and also unrealEd and now I'm trying to learn Blender.
Have installed all the relevant stuff, now some tutorials would be nice. I have tried the tutorial mentioned but now I want to go further and try to make a skybox with moving clouds and terrain, the tutorial on offer doesnt go this far. I could use Worldcraft or whatever but I'm thinking for the future it would be a lot better to get to grips with Blender and the Blender2CrystalSpace exporter. Another great thing would be a CrystalSpace2Blender Importer, this would help a lot to see how things are being done. Even better a level editor which can import and export levels, although in essence this is what the Blender2Crystal plugin is already partly doing.
If someone is willing to help me on this I would be happy to write a tutorial for it. I will have a look at the example .blend files and see if this helps. By the way I am not a coder but a 3d artist with experience of 3dsmax but I have decided to take the plunge with Blender. Something like Jorrit's Terraininf example on the loader that comes with CrystalSpace099 would be nice, I can see his hand coded world file but its not making a lot of sense to me.
Something that shows a noob how to make a proper world with sky, clouds, terrain, some simple buildings, how the terrain engine works etc would be good. Otherwise everyone is starting from scratch and doing the same thing over and again and not benefitting from each other's knowledge and experience which seems to me could be one of the main advantages of working with Open Source projects and apps. One problem I am finding is how to make sense of the different options in the tools section of this plugin. Trial and error is not getting me very far.
We chose Crystal Space for our project from various options and the page on devmaster.net that compares engines did say it was a steep learning curve. Some good tutorials on basics would really help noobs like me -who are not coders- a lot. The coder on our project has plenty to do already you see and the 3d art is up to us 3d artists. --Chuangzu 19:18, 17 Mar 2006 (CET)

