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From Blender2crystal
[edit] blender2crystal plugin
A Blender python plugin that allows you to:
- export, import and run content for the CrystalSpace 3d engine.
- edit game properties for CEL.
- create full scripting games using cel python or xml.
Download: blender2crystal-0.6.0.zip bz2 For CS 1.0
SVN snapshot: tarball zipfile For CS 1.2 onwards
---> Easy Install guide for windows artists <---
In the Documentation section you have info on Installing, Exporter Manual and several misc documents
CONTACT: if you have questions or requests best is to look for darek, genjix, caedes or whirm (especially for the debian packages) at #crystalspace-arts in irc.freenode.net (IRC) or use the Game Content Creation Forum on crystalspace community page.
[edit] Features:
- Supports terrains, genmeshes, sprites2d, sprites3d, lamps, nodes, cameras, cal3d (generates meshfact and meshobj from a .cfg file), ballsmeshes, skydome, sequences, particles and some other custom objects.
- CEL support with support for entity and quest templates, entities, lights, anchors, triggers, behaviour setting...
- Can make cs zip archives with world or library contents.
- Support for different renderloops. Can specify global or by sector renderloops.
- It can automatically run maps with walktest or view meshes with viewmesh.
- Work on both linux and windows (and testing on MacOS these days on cvs).
- Support for hierachical meshes.
- Support for genmesh skeletal animation.
- Support for physics (for CS dynamics and CEL mechanics plugin) and also different types of joints supported.
- Support for editing entity templates, quests and behaviours from blender or externally (can be unpacked or packed from a dir).
- Support for assigning predefined and user defined shaders.
there is a also a NEWS file in the SVN with latest additions
...and you can also check our TODO
[edit] Links:
Crystal Space The 3d Engine
CEL The entity layer
Celstart All you'll ever need to run scripted games.
Blender The 3d Editor
Blender Python API 2.44 Blender API
counter-strike to cs converter an import/export infrastructure for blender with support for crystal->blender import.
CrystalBlend project to substitute blender's game engine with crystalspace.
"the flower that smiles today dies tomorrow"

