Files
From Blender2crystal
Contents |
[edit] Reference .blend files
all these examples and some more can be found at http://b2cs.delcorp.org/examples
links under the images take you to the .blend files.
[edit] CrystalSpace Examples
| RoomTest a map showing usage of animated lights, procedural textures, bumpmaps | EmitTest a very simple map showing usage of emit and fire objects (deprecated, see ParticlesTest below). | Terrain a map showing usage of the terrain mesh and sectors to do indoor and outdoor scenes |
| Terrainf Scattering lighting terrain with foliage | Bumpmap with specular a map showing usage of custom shader definition | ParallaxTest a map showing usage of the parallax shader and shadowed renderloop. |
| Explosion particles object used for simulating an explosion. |
[edit] Cel Python Examples
| PlayerTest a very simple cel map that shows how to setup the player. | LookAt example basically the same as PlayerTest but this time there are many entities with python behaviour "lookat" (an example behaviour provided with b2cs). | CelOdeTest a cel map showing usage of cel, ODE physics and python scripting. |
| CelOdeMeshTest a cel map showing usage of cel, ODE physics and python scripting. this is more intended as a test for CS ode support, it has many different objects with all kinds of colliders and rotations. | CelZoneTutorial a cel map showing usage of cel zones and regions. This is made for "region" export mode, and shows how to construct a map that loads and unloads zones on entering and leaving them. |
[edit] Cel Xml Examples
| PlayerTest a very simple cel map that shows how to setup the player and the xml behaviourlayer. | ParticlesTut a map showing many different examples of particle systems. you can also run this withtout cel if onlly interested in the particle systems. | CheeseGame a simple game making use of quests extensively. |

