Documentation

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This section is for linking and writing documentation about the exporter and related subjects.

Contents

[edit] Exporter Manual

Important note: All these docs are for upcoming 0.6 release.

You can start playing with the Examples provided, go ahead to the various tutorials, or read through the following sections carefully:

Installing

General Overview

Overlay Interface

Cel Overlay Interface

Object Type Reference

Physics Reference

Cel Reference

Quest Editor

Cs Preview Window

[edit] Tutorials

First steps with blender2crystal

Portal tutorial

Exporting armature animation using genmesh

Creating celstart games using python

Using blender's texture baking tool

[edit] Example blend files

You can find them in the Examples section.

[edit] External Articles that can be useful

Building Maps with Blender 2.35 this is a good introduction for people new to blender or crystalspace, it is about blend2cs but it is now 100% compatible so just follow the steps but hit RUN for exporting and running crystalspace.

Efficient Textures in CS an article on texturing by res on CrystalCommunity site

How to Create Optimal Maps for Crystal Space an article by Jorrit Tyberghein from the Crystal Space manual

How to Tangent Space Normal Map (very advanced) An article at the blender elysiun.

UV mapping and texturing A simple tutorial about uv mapping

Unwrapping Suzanne A medium-to-advanced tutorial about lscm uv mapping from blender documentation

LSCM UV mapping a human head An advanced article about lscm unwrapping

Face tutorial An article about modeling an animation friendly face model

Premultiplied alpha know your mixmodes

DXTC Examples and Technical Comparison Article about dds formats

Nice tutorial on high poly character models

[edit] Links

Crystal Space The 3d Engine

CEL The entity layer

Celstart All you'll ever need to run scripted games.

CrystalCommunity

Blender The 3d Editor

Blender Python API 2.43 Blender API

counter-strike to cs converter an import/export infrastructure for blender with support for crystal->blender import.

CrystalBlend project to substitute blender's game engine with crystalspace.

[edit] Other Interesting Tools

Sharp Construct

ORB

denormgen

Personal tools
Documentation