Documentation
From Blender2crystal
This section is for linking and writing documentation about the exporter and related subjects.
Contents |
[edit] Exporter Manual
Important note: All these docs are for upcoming 0.6 release.
You can start playing with the Examples provided, go ahead to the various tutorials, or read through the following sections carefully:
[edit] Tutorials
First steps with blender2crystal
Exporting armature animation using genmesh
Creating celstart games using python
Using blender's texture baking tool
[edit] Example blend files
You can find them in the Examples section.
[edit] External Articles that can be useful
Building Maps with Blender 2.35 this is a good introduction for people new to blender or crystalspace, it is about blend2cs but it is now 100% compatible so just follow the steps but hit RUN for exporting and running crystalspace.
Efficient Textures in CS an article on texturing by res on CrystalCommunity site
How to Create Optimal Maps for Crystal Space an article by Jorrit Tyberghein from the Crystal Space manual
How to Tangent Space Normal Map (very advanced) An article at the blender elysiun.
UV mapping and texturing A simple tutorial about uv mapping
Unwrapping Suzanne A medium-to-advanced tutorial about lscm uv mapping from blender documentation
LSCM UV mapping a human head An advanced article about lscm unwrapping
Face tutorial An article about modeling an animation friendly face model
Premultiplied alpha know your mixmodes
DXTC Examples and Technical Comparison Article about dds formats
Nice tutorial on high poly character models
[edit] Links
Crystal Space The 3d Engine
CEL The entity layer
Celstart All you'll ever need to run scripted games.
Blender The 3d Editor
Blender Python API 2.43 Blender API
counter-strike to cs converter an import/export infrastructure for blender with support for crystal->blender import.
CrystalBlend project to substitute blender's game engine with crystalspace.

